The battle is over, Lendrig is defeated. Now all that remains are the Crossroads we must take to go forward, and the Consequences of our actions.
The battle against Lendrig draws to a close, and the party makes a last ditch effort to end it all. Will they succeed? Or will all the world drown in endless Abyss?
The battle is over. Everything now rests on a last ditch effort by the remaining party members to risk it all and end this, once and for all.
The time for preparations are over. Lendrig's forces advance upon the Hollow, will Selene and her companions manage to keep back the endless hordes of monsters? Or will they all fall to Lendrig's forces? Read on to find out!
Locked up and with no time to lose, Selene and the party must find a way out, uncover the mystery of the fate of the Hollow, and prepare for the oncoming invasion from the powerful Magus, Lendrig the Traitor.
After confronting the Ancient Magus, Lendrig the Traitor, the party is forced to beat a hasty retreat in order to return to the Hollow. Unfortunately, much has changed in their absence and things may not be so simple.
As Selene and Jezran are dragged before Lendrig, Lord of Abyss. The rest of the party struggles to escape the trap and find them before it's too late.
Alone and afraid, Selene must now traverse the dark passages beneath the city of Lendrigol without the rest of her party.
The party venture deep into the depths of Lendrigol. What will they find lurking in the darkness?
Age: 24 HP: 60/60 Lvl: 7 Class: Wizard Race: Human Skills: Knowledge of Arcane, History, Investigation, Myths and Legends, Ancient languages, Cleaning Magic, Cooking magic, Magic Control and Spellcraft, Alchemy. Gear: Wizard robes(blue, arcane symbols on the sleeves in silver), magical focus(mana infused quartz), Eye of Arcana, torch(4), wizard ensemble, supply of alchemical compounds, Enchanted… Continue reading Jezran